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Higher Education Professional Development Workshop „Teaching in Social Augmented Reality with a Focus on Diversity“

Melanie Hartmann, Antonia Halsch and Tamara Baumann at the SITE 2024 Conference

Presentation of Research Findings at the SITE 2024 Conference

„Discover France“ using Virtual Reality

Latest Publications

2024[ to top ]
  • Tiede, J. (2024). Die Komplexität sozialverantwortlicher Handlungsentscheidungen: Rezension zu ‹Individuelles Handeln und Gemeinwohl›. MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung, Reviews - Rezensionen. https://doi.org/10.21240/mpaed/99/2024.03.13.X
  • Hartmann, M., Tiede, J., Latoschik, M. E., & Grafe, S. (2024). Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity. In J. Cohen & G. Solano (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2024 (pp. 146-155). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224132/.
  • Halsch, A., Tiede, J., & Grafe, S. (2024). Fostering Media Education Competence of Preservice Teachers Focusing on Diversity. In J. Cohen & G. Solano (Eds.), Society for Information Technology & Teacher Education International Conference 2024 (pp. 17-25). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/223996/
  • Baumann, T., Tiede, J., Latoschik, M. E., & Grafe, S. (2024). Teaching and Learning in Social Mixed Reality Focusing on Transcultural Education: Pre-Service Teachers’ Perspectives. In J. Cohen & G. Solano (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2024 (pp. 136-145). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224123/
2023[ to top ]
  • Tiede, J., Grafe, S., & Mangina, E. (2023). Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings. 2023 IEEE Games, Entertainment, Media Conference (GEM), 1-6. https://doi.org/10.1109/GEM59776.2023.10390444
  • Tiede, J., Förster, K., Grafe, S., & Mangina, E. (2023). Augmented Reality in Primary Education: Teachers’ Perspectives on Potential and Barriers. Proceedings of 17th International Technology, Education and Development Conference (INTED 2023), 1283-1292. https://doi.org/10.21125/inted.2023.0369
  • Seyferth-Zapf, M., & Grafe, S. (2023). Stop-Motion-Videos zur Reflexion interkultureller Missverständnisse und Konflikte in der Sekundarstufe I. Qualitative Inhaltsanalyse medialer Beiträge aus interkulturell-kommunikativer und medienbezogener Perspektive. In MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung (Occasional Papers) (pp. 73-117). https://doi.org/https://doi.org/10.21240/mpaed/00/2023.04.08.X
  • Oberdörfer, S., Elsässer, A., Grafe, S., & Latoschik, M. E. (2023). Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment. In M.-L. Bourguet, J. M. Krüger, D. Pedrosa, A. Dengel, A. Peña-Rios, & J. Richter (Eds.), 2023 9th International Conference of the Immersive Learning Research Network (iLRN). https://doi.org/http://dx.doi.org/10.1007/978-3-031-47328-9_26
  • Grafe, S., Trefzger, T., Eisenmann, M., Siller, H.-S., Dreßler, J., Hennecke, M., Heurich, T., Nord, I., Pohlmann-Rother, S., Ratz, C., & Richter, T. (2023). DigiLLab@JMU an der Professional School of Education der Julius-Maximilians-Universität Würzburg. In M. Meiner, G. Greefrath, M. Hammann, R. Wodzinski, & K. Ziepprecht (Eds.), Lehr-Lern-Labore und Digitalisierung, Edition Fachdidaktiken (pp. 155-159). https://doi.org/https://doi.org/10.1007/978-3-658-40109-2_13
  • Förster, K., Grafe, S., Hicks, T., Cakmak, E., Hahn, J., & Hobbs, R. (2023). Designing a Transnational Professional Development Program for Educators as a Virtual Community of Practice. Proceedings of AERA Annual Meeting, 1-11. https://doi.org/https://doi.org/10.3102/2012169
  • Förster, K., & Grafe, S. (2023). Fostering Teacher Educators’ Media-Related Intercultural Competencies Using a Social VR Environment. Proceedings of SITE 2023 Conference, 2547-2557. https://www.learntechlib.org/p/221901/
  • ARETE. (2023). Report on Evaluations for Pilot 4. Zenodo. https://doi.org/10.5281/zenodo.7704282
  • ARETE. (2023). D6.5 Pilots Performance Analysis. Zenodo. https://doi.org/10.5281/zenodo.7940994
2022[ to top ]
  • Tiede, J., Treacy, R., Grafe, S., & Mangina, E. (2022). Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. Proceedings of IEEE GEM Conference 2022, 1-6. https://doi.org/10.1109/GEM56474.2022.10017825
  • Tiede, J., Grafe, S., & Mangina, E. (2022). Teachers’ Attitudes and Technology Acceptance towards AR Apps for Teaching and Learning. Proceedings of the 8th International Conference of the Immersive Learning Research Network (iLRN), 1-8. https://doi.org/10.23919/iLRN55037.2022.9815918
    URL Video Presentation: https://www.youtube.com/watch?v=N3MRxKHo7qw&ab_channel=ImmersiveLearningResearchNetwork
  • Seyferth-Zapf, M., & Grafe, S. (2022). Gemeinsame Gestaltung medialer Beiträge als Ziel interkultureller Begegnung. Ergebnisse einer qualitativen Studie zur interkulturellen Sensibilität von Schülerinnen und Schülern der Sekundarstufe I. Intercultural Journal, 21(35), 87-108. https://zs.thulb.uni-jena.de/receive/jportal_jparticle_01295945
  • Seyferth-Zap, M., & Grafe, S. (2022). Individuell fördern im Rahmen medienpädagogischer Lehr- und Lernprozesse unter besonderer Berücksichtigung der kulturellen Dimension. In K. Kramer & B. Hoyer (Eds.), INDIVIDUELL FÖRDERN - wissenschaftlicher Hintergrund sowie Ansatzpunkte aus und für die Praxis (Vols. 8, pp. 69-84). FAU University Press. https://doi.org/https://doi.org/10.25593/978-3-96147-602-2
  • Seufert, C., Oberdörfer, S., Roth, A., Grafe, S., Lugrin, J.-L., & Latoschik, M. E. (2022). Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. Computers & Education, 179, 104410. https://doi.org/10.1016/j.compedu.2021.104410
  • Oberdörfer, S., Krop, P., Straka, S., Grafe, S., & Latoschik, M. E. (2022). Fly My Little Dragon: Using AR to Learn Geometry. Proceedings of the IEEE Conference on Games (CoG ’22), 528-531. https://doi.org/http://dx.doi.org/10.1109/CoG51982.2022.9893601
  • Dengel, A., Iqbal, M. Z., Grafe, S., & Mangina, E. (2022). A Review on Augmented Reality Authoring Toolkits for Education. Frontiers in Virtual Reality, 3. https://doi.org/https://doi.org/10.3389/frvir.2022.798032
  • Breitschwerdt, L., Beu, V., Egetenmeyer, R., & Grafe, S. (2022). Digital Media in Adult and Continuing Education in Germany. Excellence and Innovation in Learning and Teaching - Open Access, 7(2), Article 2. https://doi.org/https://doi.org/10.3280/exioa2-2022oa15075